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(+2)

It's fun, but ironically the black cards make it feel like I'm losing to RNG rather than a skill issue sometimes.  Also I don't understand the logic that determines what you gain at the end of each level.  I know it's two cards, but whether you get a lv 5 Star or a lv 2 Scissors seems random to me (and is critical in determining if victory is possible or not).  

It's also possible there's no RNG at all and everything is set on a single seed; I've only done two playthroughs so far ^^;

(+1)

Thankyou for the comment.

Yes, its possible lose to RNG in current game. I will update more interesting cards and balance the card generator, so that to reduce the feeling of randomness. :D

(+1)

this is really cool! durability mode is less fun, but the normal mode has interesting strategy! 


there needs to be sound effects, maybe have sounds of the rock, paper, and scissors interacting? like a crushing metal sound when a rock beats scissors, or a snipping sound when scissors beats paper.


this is a great start for a simple fun strategy game!

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Thankyou for the comment.

Durability Mode is the original design, then I found a better design which is the normal mode you are playing right now. I leave a option if player want to play the old mode(durability). I am glad you like the new mode that prove I was right on the iterating.

Sound and music is in the plan. Crushing metal sound is a good direction for rock :D